Reading the Pathfinder 2 Core Rulebook #02

Reading the Pathfinder 2 Core Rulebook #02

Reading the Pathfinder 2 Core Rulebook #02Reading the Pathfinder 2 Core Rulebook #02 – Week 01 – Introduction, from the games designer viewpoint.

So the read through of the Core Rulebook begins. This series of blog posts will be very bullet point styled as there are a lot of pages to cover and I don’t want to bog you down in volumes of extra words.

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Screen of Doom – Build #10

Screen of Doom – Build #10

Screen of Doom
The Ultimate GM screen in every sense!

Screen of Doom – Build #10 – the wall and tower top and looking towards wall 2!

Things started so well this week, then the dreaded nozzle clog struck! Even so, it was a good week of progress.

The first dice bin and shelving wall is getting back to the level of completion that it was at a couple of weeks ago. The redesign is working very well.

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Screen of Doom – Build #9

Screen of Doom – Build #9

Screen of Doom
The Ultimate GM screen in every sense!

Screen of Doom – Build #9 – the dice wall alignment fix and redesign!

Last week we spotted a wall height alignment problem. We also started looking at potential fixes for that problem!

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Reading the Pathfinder 2 Core Rulebook #01

Reading the Pathfinder 2 Core Rulebook #01

Reading the Pathfinder 2 Core Rulebook #01Reading the Pathfinder 2 Core Rulebook #01 – from the games designer viewpoint.

A player or GM is likely to only read sufficient for their first few game sessions. They will cover only their immediate needs (running the game basics, the character class they will be playing, level 1 support items, feats, etc).

Continue reading Reading the Pathfinder 2 Core Rulebook #01

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