Category Archives: Competitions

Challenge 1 Closed, Challenge 2 forthcoming

Challenge 2 to be posted on Friday!

Trying to keep the Superstar spirit alive, I posted a design challenge at the Paizo forums for detailed reviews by yours truly. Some very nice entries resulted providing varied feedback opportunities. Check them out and think about entering the upcoming villain challenge!

EDIT: Challenge 2 out early – now available and open

Starfinder Design Advice?

Will I be looking at posting about designing for Starfinder. The short answer is yes. This may be a few months after its release to allow me time to read and digest the product itself. So watch this… ummm… space! (pun unintended)

Page Updates and Continuations!

I will be posting the next part of the Item Design walk-through in the next two weeks, along with another fully detailed review for Wayfinder 14.

I have also updated my evidences and samples page with links to all my published and accessible products so far.

Paizocon 2017?

Yes, I can confirm I am returning to Seattle for Paizocon’s 10th Anniversary! See you there!

Anthony Adam (Template Fu)

Anthony Adam

RPG Superstar Hiatus, and New Reviews Section

I decided to get back to this blog site, trying to post at least once a fortnight. This impetus clearly driven by the announcement of an indefinite hiatus of the annual RPG Superstar competition. Here goes…

Superstar on Hiatus

Sadly, the Paizo RPG Superstar competition is on indefinite hiatus. It is sad but entirely understandable, and, after 10 years, Paizo now have a substantial pool of discovered talent and freelancers on which to draw. With today’s financial climes, they need to put their time on their direct business needs, and so we wish them every success going forwards.

It may come back, and I hope it does. It was one of the main driving forces behind my frequent visits to their site. The competition hiatus will not stop the development of design resources for this site. If anything, it will add impetus to continuing the design topics and getting things moving again!

Reviews!

The eagle eyed among you have probably already spotted the new review section in the title bar. If you have your own blog sites or frequent the Paizo product pages, I heartily recommend you to join the reviewing fun.

Reviewing products with a gamer design eye is one of the best ways of learning good games design, and my reviews are from the designer perspective rather than from a player or consumer perspective. It is hoped that they will give even more food for thought and drive your design mindset.

Forums tend to have a word limit for each post. This results in reviews being split over a number of posts, and is not ideal. Such reviews are hard to read and follow in their entirety so I have collated my reviews into single pages here. No editing beyond making each review into a single page, and correction of spelling has taken place. The reviews are as found on the publisher sites in terms of content.

I hope you find these reviews useful and that they provide an insight into my design thoughts and processes as a guide to refining your own. You may not agree with me in all cases. Which is great! It shows you are thinking about game design and how you interpret it!

Template Fu Design Discussion Thread

In the absence of the RPG Superstar competition, I have created a design thread in the spirit of the competitions. On this thread, I make bi-monthly design challenges in the style or prior competition rounds.

At certain intervals, I close the challenge, analyse and feedback on submissions posted there, and then post the next challenge. You are invited to this thread to take part in any challenge set there. See you there!

Anthony Adam (Template Fu)

Anthony Adam

Paizocon 2016 & RPG Superstar Helper Alpha

Paizocon 2016 – Initials thoughts

Okay, I am back and rested from an amazing experience in Seattle attending Paizocon 2016 and seeing the sights of the city.

Paizocon 2016 was everything I had hoped it would be and more. The staff were extremely helpful and sensitive to everyone’s need. They were constantly taking time to speak with anyone approaching them. What a great bunch of people.

I made a lot of new friends and publisher contacts. I was completely bowled over by how many of them knew my board alias on the Paizo messageboards. It also surprised me how many of them actually read and enjoy my inane postings there!

This is the convention to attend if you want to write for Pathfinder. Every third party publisher was willing and able to spend time talking to games designers. I made a lot of contacts and finally got my actual face to be seen. More importantly, I picked up some work there!

I cannot stress how very important it is to network with your prospective clients. So many doors opened to me this convention as a writer that I have an amazing amount of work to get through now.

TemplateFu – One of my Secrets Revealed!

My alias during RPG Superstar is TemplateFu – champion of getting your submission formatted correctly. I have a secret to reveal. My entries are formatted automatically by an editor I wrote to ensure I always get this right.

I am in the process of revamping the editor and making it more user friendly. The alpha build is now revealed to all – on codeplex dot com. If you have c# skills, have access to Visual Studio 2015 or the express editions, the source is now available. It is a work in progress and will take many months to get to an open high standard, but I have decided to share. You can find it here.

Current Plans for the Editor

My initial intent is to get the Wondrous Item tab completely working with the hints and tips section fully populated appropriate for such items.

The next tabs will be for weapons, armor, rings, staves, etc. Then after these, Spells, Feats, Skills, NPCs, Villains, and monster tabs.

It is hoped that eventually a design tab for just about every task and component in Pathfinder is going to be available. It is ambitious, but with the modular design, something to work towards piece by piece. We can eat the elephant just one plate at a time!

The focus of the tool is that of aiding the games designers and writers. For example, the NPC tab for generating NPC’s is not a full character generator, there are plenty of those already!

The focus of this tool will be the games designers and writer, and is not a playing aid.

Enjoy.

Anthony Adam going to Paizocon 2016

Anthony Adam

Hiatus over and Paizocon 2016!

Hello everyone,

Yes, a new post, an apology for absence, confirmation of continuation of the design guides and exciting news about Paizocon 2016 follow:

Apologies for my absence!

Sorry it has been so long between posts, I have had a bit of a nightmare few months.

I have finally gotten over a host of things that have prevented me from getting things up to speed and posted on the blog. These ranged from asbestos being discovered in the kitchen requiring a whole new ceiling to the loss of a beloved pet, my beautiful Teddy, the most loving dog a man could wish for.

Continuing the design articles…

I will get back to the item design in the next post, so expect more words of wisdom to come shortly. I just need to re-gather my notes, re-read my posts so far and get my brain back to the right point to continue the series of articles correctly.

RPG Superstar Top 100!

I achieved a Top 100 placing in RPG Superstar Season 9 – very proud of that. It also means that I now feel more qualified to tell you about all the design pitfalls you can fall into having fallen into them all myself over the life of the competition.

Paizocon 2016 – I’m going!

I am also taking a brave step and travelling alone to the USA this year to attend my first ever USA games convention – so I chose Paizocon 2016! My badge will have both my real name and my forum identify of TemplateFu listed.

If you are there and want to keep a look out for me, I will be wearing Doctor Who themed Tees most days, and often a straw hat – so I should stand out and be easy to find. Do say hello if you are there.

Thanks everyone for your patience!

Anthony Adam going to Paizocon 2016
Anthony Adam

Congratulations Monica Marlowe!

RPG Superstar has drawn to a close for another year, so I am finally able to return to this blog and finish up that item tutorial you have been following along with. Congratulations to Monica Marlowe for winning this year – I absolutely loved her dwarven map shaped like an axe from round 2, so do take the time to visit the Paizo site and check things out.

The annual blazing 9 practice thread has opened, so try to participate in there – I will pop along occasionally to review submissions in this thread, so you can get feedback from me on your designs if you so desire.

With the change this year to the first round, I now have a lot of jumbled notes and pointers for creating item types other than wondrous items, so these will follow after the completion of the wondrous item.

I have also completed my first paid work as a lead games designer in the first quarter of this year. I hope to be able to share more details in due course as I have to wait for its release before talking about it. This is known as working under an NDA and is very common practice these days. And yes. It can be frustrating, but it is a necessary evil of today’s highly competitive world.

As soon as the NDA is lifted, I will talk about some of the design decisions I made in the product. This should hopefully provide a nice overview of larger pieces of work and the amount of thinking and planning than can be involved.

So expect this site to resume shortly as my time is no longer consumed by all things Superstar 😉

me

It’s a most Superstar time of the year!

RPG Superstar has begun!

Paizo Publishing, LLC.Paizo‘s annual search for new games design talent via the RPG Superstar competition has begun with an immediate twist to the first round! It is NOT a wondrous item!

Time scales this year for round one is very, very, short – a real test of working under pressure! Continue reading It’s a most Superstar time of the year!